Yesterday I tried to enter virtual world - Second Life, but I was finished the registration on the credit card verification. I do not like to provide my credit card number for trial survey. From one side maybe it is a strategic verification of customers but from other hand nobody can be sure if the credit cards numbers will be stolen. I’ll be continuing searching of free trial access to virtual worlds.
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Virtual spaces
vCommerce
Virtual money
Integration
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Friday, July 28
by
e-grasshopper
on Fri 28 Jul 2006 18:03 CEST
Tuesday, July 25
by
e-grasshopper
on Tue 25 Jul 2006 23:01 CEST
Credit card companies plan to enter virtual life too. They will create loyality programs where customer can earn virtual bonuses. More info about topic you can find in the following article. Monday, July 24
by
e-grasshopper
on Mon 24 Jul 2006 19:50 CEST
In the article you can find discussion on the new markteing way, where the companies are looking for new target markets in virtual worlds. There is and will be a problem of personality redundance in all target markets if one person can have many virtual personalities. The marketing must define in new way own rules. (Avatar = virtual person)
by
e-grasshopper
on Mon 24 Jul 2006 19:14 CEST
Virtual life make avaible function which was and are unvailable for people. All the time a teleportation is a dream in a real world... but in the virtual world such dream becomes real. Read more on the blog about technical aspects of teleportation in virtual world. You can check also new added link category: Integration on my blog. Monday, July 3
by
e-grasshopper
on Mon 03 Jul 2006 23:37 CEST
Business world is looking for new oportunities. Amazon.com could be the first one who build the brige form real to virtual world. Read the article.
by
e-grasshopper
on Mon 03 Jul 2006 23:19 CEST
The first real retailer has opened the virtual store in virtual world selling virtual clothes. ...American Apparel is the first major retailer to set up shop in Second Life, and since the store's debut the company has sold "about 2,000 items" for $1 or less, says Raz Schionning, the company's director of Web services. Purchasers can outfit their online avatars with digital renderings of slim-cut T's and dresses modeled after real-life merchandise... For more read BusinessWeek article >>
by
e-grasshopper
on Mon 03 Jul 2006 22:55 CEST
Virtual life begins at the simply non-profit activist and educational games. Such games attract children and introduce the virtual life. Later children’s preferences are evaluating and our children as teenagers begin to live in more exciting virtual world. In my opinion such internet games can narcotize our children and make them slaves of the virtual space… Please, write your opinion as a comment to this post. |
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